Minecraft Armor Calculator
Full netherite does not reduce every hit by the same amount. The Java formula scales with incoming damage - see exactly how much you block.
70%
Damage reduced
3.0
Damage taken
Java formula: reduction = min(20, max(points/5, points - damage/(2 + toughness/4))) / 25, capped at 80%. Stronger hits pierce armor unless toughness compensates.
How to use
- Enter armor points (each icon = 2 points, full bar = 20).
- Add toughness (netherite = 12, diamond = 8).
- Enter the raw incoming damage.
Examples
Full netherite vs a 10-damage hit
Output: About 68% reduced: you take roughly 3.2 damage.
Frequently asked questions
Why do stronger hits hurt more through armor?
Each 2 damage removes the effect of 1 armor point unless toughness compensates: reduction = min(20, max(points/5, points - damage/(2 + toughness/4))) / 25.
Bedrock differences?
Bedrock uses a simpler flat 4% per point (80% max) with no damage scaling. This calculator uses the Java formula.