Minecraft Armor Calculator

Full netherite does not reduce every hit by the same amount. The Java formula scales with incoming damage - see exactly how much you block.

70%

Damage reduced

3.0

Damage taken

Java formula: reduction = min(20, max(points/5, points - damage/(2 + toughness/4))) / 25, capped at 80%. Stronger hits pierce armor unless toughness compensates.

How to use

  1. Enter armor points (each icon = 2 points, full bar = 20).
  2. Add toughness (netherite = 12, diamond = 8).
  3. Enter the raw incoming damage.

Examples

Full netherite vs a 10-damage hit
Output: About 68% reduced: you take roughly 3.2 damage.

Frequently asked questions

Why do stronger hits hurt more through armor?

Each 2 damage removes the effect of 1 armor point unless toughness compensates: reduction = min(20, max(points/5, points - damage/(2 + toughness/4))) / 25.

Bedrock differences?

Bedrock uses a simpler flat 4% per point (80% max) with no damage scaling. This calculator uses the Java formula.

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